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AFAIK, cutlasses aren't used for fencing, but their lighter, longer cousins, the sabers, are. A +1 shortsword is d6 +1 so also 4.5. They're especially useful for smaller characters, although I'm blanking on the specifics for small character weapon limits in 5e right now (book is at home). 5th Edition. If you want to have slightly (like, 5% or so) higher average damage, you can use shortsword +1. Also you could theoretically use two weapon fighting with a shortsword. For some context, I’m a half orc assassin, so if I can catch someone by surprise I autocrit and get to roll an additional 2 weapon die (does the +1 apply to crit dice?). 3 years ago. I was thinking gunslinger fighter dual wielding with a sword of some kind. I've found this isn't a problem at all balance wise, and is more realistic than most 1d6 Light Weapon combos (excluding the scimitar, which should have been a slashing rapier IMO). Who am I meant to be fighting? But whips. I also have the savage attacker feat so I can reroll damage dice once per turn and pick the higher number. I have some knowledge, but am no swordsmith, nor sword expert of any kind. I've always been a huge fan of the rogue using a dagger as a primary weapon so I'll let my PCs use a "dagger" but it's the same stats as a short sword or rapier depending if they are DW or not. A 3# short sword has to represent a wide bladed weapon that is incredibly heavy! It's @30" in length and is a one-handed slashing weapon- I'd go Longsword or Shortsword, since those are closest. The rapier's long blade isn't small. The swashbuckler can use a smallsword (stats as shortsword) until he builds up the strength to use a rapier at level 4. Also, raw, the +1 does not get increased on a crit. They are all piercing, and they all seem to have the same attack speed (unless I … For a better experience, please enable JavaScript in your browser before proceeding. Simplist way to define this. The short sword can get through resistance and gives you a plus 1 to attack in addition to have the SE average damage. The sidebar explicitly tells us they are designed for two-weapon fighting. Or, as I suggested, he can fence with rapier and dagger and just not attack much with the dagger until he learns how. I wonder what is the purpose of the different finesse weapons. Roll20 brings pen-and-paper gameplay to your browser with features that save time and enhance your favorite parts of tabletop games. It may not display this or other websites correctly. I don't see it used for poking things as much as for slashing. They are all piercing, and they all seem to have the same attack speed (unless I am wrong, in that case sorry about it). So the shortsword's damage is slightly more consistent and the floor is higher, but on average the rapier will do more damage - assuming they run crits RAW. Or you can, y'know, dual wield - rapier for crits and shortsword for regular attacks. You are using an out of date browser. The shortsword would do min 4, mean 11, max 19, but the rapier would do min 3, mean 13, max 24. For a better experience, please enable JavaScript in your browser before proceeding. Personally, I really like short sword/dagger rogues. Take a stick about 3 ft long, and wave it around. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Advanced Rules Miscellany: 5th Edition Rules Modules, http://www.d20pfsrd.com/equipment---final/weapons. Context, dear boy, context! But both rapiers and shortswords are, IIRC, piercing, not slashing, weapons. My longswords(real, battle-quality steel) weigh in at 3# and my rapier is about 2.4#. Can you dual wield a shortsword/rapier/dagger and a flintlock pistol in 5e? Feel the difference? A Rapier isn't like a shortsword where slashing quickly is the normal usage, you need to stab with gusto. I have a player that wants to run a fighter/rogue type (basically a Three musketeer like character) that wields either a rapier and dagger or a long sword and dagger. Tldr, the rapier will be better in the assassinate scenario but otherwise the shortsword is better. But the rapier does win in damage (9 vs 8) especially with the half orc ability. Close. I wonder what is the purpose of the different finesse weapons. The elimination of the Light restriction is very minor, especially if the player restricts themselves to a Light, Simple weapon in the off-hand. I guess that might be so DMs can add their own weapons etc. Archived . Rapier VS Short Sword VS Dagger Hi, I started the game with a rogue + dual wield finesse weapon. I just love the cinematic appeal of dropping in with a sneak attack and then throwing a dagger across the room into some chump's back. Also, how often do you expect to even get surprise? So overall the rapier is better but a magic weapon is never wrong so if you have the opportunity to keep both but use the rapier for whenever you don’t need to get around resistance then you’d be good. Rather than worry about it, create a new Fighting Style to support this instead! And we are told that what sorts of characters they represent. Dagger, short sword, rapier. I want to make a pirate, but I'm torn on class. I've seen real cutlasses that were much longer than what the PF cutlass is supposed to be, but I don't know if these is a specific parameter in length or weight that defines what is a cutlass and what is not. Om average the rapier with the assassin crit will do 9 damage while the short sword does 8. I'd love to dual wield them without a feat. Perhaps your great grand pappy gave you this short sword and told you to avenge his dishonor. Or he can fence with an empty hand until he gets good enough to suplement it with a dagger. Remember you only double your dice when critical hits occur. Quite honestly, 90% of the the Dual Wielder feat is the +1 AC. +1 to hit on the shortsword should easily make it pull ahead. If you can only pick one however I would say the short sword anyways for the sake that it’s magical and that will be useful as assassins don’t have any spells. ...though rapier is most similar to a cutlass. It's only going to be about 2-3 damage points of difference, especially later on. So the average is the same but ypu make at least 2 damage with the shortsword and max 7 whereas the rapier makes 1 and 8. I allow this in my campaign, but not just these combos. Which is why it is so annoying when expected combinations aren't supported by the rules. You can far more easily use a shortsword in each hand than two rapiers due to their balance, style, and length. This is without the refill thing but they’ll increase by the same amount anyways. So many missing weapons in 5th. They're meant to be used in the same way. +1 Shortsword. Later on in the game players will certainly be seeking out their ideal equipment (crafting, following legends, etc), but I hardly ever get there in my campaigns (I generally run players level 1-12ish, they get silly after that). 5e covers most weapons. Each weapon combination has its place, has its time, and has its merits. Well, there's always aesthetics, flavor, and roleplaying, if you're not a number-crunching wanker. Firstly, +1 does not apply to crit rolls twice, you just roll additional die (two in your case). So you have better attack and better minimum damage with the shortsword opposed to a higher max damage of 1. Balance and how the sword is used. I completely agree. Shortsword lets you dual-wield (unless you find yourself using Cunning Action that much) and daggers offer nice versatility for being thrown but also stabby-stabby. I would definitely allow it, without requiring a feat; It's mildly. Ok. A rapier is a d8 damage so average of 4.5. Current builds that I've seen are: Single-weapon rapier users that use Cunning Action a lot, dual-wielding short swords users, or Shortbow users that take advantage of targets engaged with other allies. But obviously you'll hit more often with the shortsword than the rapier. How long is a “short sword”? A cutlass is a cutlass, a rapier is a rapier, a longsword is a longsword and a shortsword is a shortsword - basically these are four different bladed weapons. Press question mark to learn the rest of the keyboard shortcuts, Matt Mercer's Homebrew stuff is overrated. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, Advanced Rules Miscellany: 5th Edition Rules Modules. I would def go for the shortsword. Posted by. Press J to jump to the feed. In what conditions? Question. Apparently, "Pirates of the Inner Sea" has stats for the cutlass in Pathfinder. JavaScript is disabled. that's what I said, but I really like your version. It's also worth considering the crit implications that OP mentioned. The plus one goes to non of your dice, it goes to your mod. They aren't conducive to being dual-wielded. A light weapon is small and easy to handle. Is this a duel to first blood, or a fight to the death? Dagger, short sword, rapier. By using our Services or clicking I agree, you agree to our use of cookies. But in actuality, dual hand crossbow with Crossbow Expert is the way to go. if you're STR based fighter who isn't dual wielding as you've stated, there is no mechanical reason to ever use a shortsword over a longsword.

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