Vecna. They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. You can unsubscribe at any time! There is scant little information about what Vocar gets up to next, but eventually he winds up hidden in Sigil, safe from gods that might want the information and secrets he has carried for Vecna. In the Book of Artifacts (1993), which details both artifacts, the Hand is described as a claw-like left hand, while the Eye resembles a red clot which transforms into a golden slitted eye, reminiscent of its feline glow described in earlier editions. Relations between these groups and the mainstream cult may vary. He is primarily the god of secrets. "Spells Between the Covers. Additionally, the user suffers a drawback when using the primary power of either item. Not much, but it gives us a sense of how Kas rose in power and became Vecna’s right hand man. Vecna's holy symbol is an eye in the palm of a left hand. Vecna The Eye of Vecna was used in the extermination of House Hyeric, the former ruling dynasty of the kingdom of Nyrond. Vecna appeared as one of the core deities in the Player's Handbook (3.0) (2000) and Player's Handbook (3.5) (2003), as well as Deities and Demigods (3e) (2002) and the World of Greyhawk sourcebook Living Greyhawk Gazetteer (2000). After Vecna is betrayed by Kas, it is said that Acererak moved to the Vast Swamp where he built his underground temple, the Tomb of Horrors. In Vecna Reborn (1998) there is a cult leader known as Vocar the Obedient who whispers dark secrets to Vecna and is attempting to summon Vecna out of Cavitius with a dark ritual that can only be performed once, according to the Serpent. The following is one of the most famous stories in the history of Vecna. As stated above, a group of adventurers put a stop to that and he was ejected out of Sigil. Vecna appears in the revised Player's Handbook (2003) for Dungeons & Dragons 3.5 edition (2003–2007). Vecna is considered the most powerful and the most evil lich in history. All who see the Hand covet it. Removing them afterward is difficult or impossible, and usually involves the wielder's death. Realm Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity). He fights at Vecna’s side, helping his master destroy his enemies and lay waste to the lands Vecna conquers. This time, the leaders of the city begged for mercy, offering wealth and eventually their lives in exchange for their citizens. However, copies of the Book of Vile Darkness are highly prized by the cult for Vecna's role in that work's development. Gender When Vecna was not satisfied, the officials offered their own lives. Finally, the powers of the Hand and Eye always fail their wielder at the moment of their doom. The Eye grants truesight and x-ray vision. When Vecna was ejected from Sigil by a party of adventurers, Iuz was freed and Vecna returned to Oerth greatly reduced in power, though still a lesser god. Vecna is given a set of statistics in Open Grave (2008). By absorbing Iuz, Vecna became the Greater god he so desired to be. Mok’slyk is an old Flan name for an entity known as the Serpent, an entity of godlike power. Each position in Vecna's cult is named for a certain body part. All these kingdoms, all of these futures, the Eye of Vecna laid waste." The Hand and Eye of Vecna appear in the Dungeon Master's Guide (1979). During this time, Vocar remains largely unknown to the adventurers except as the uncle to a young, pregnant girl they meet in their travels. Finally, the sword is totally, completely and 100% evil. He then broke free into the city of Sigil, where he came perilously close to rearranging all existence to his whims. Exact details of the Ur-Flannae are difficult to determine as they mostly vanished during the Great Migration, a massive migration of refugees. The city is ruled by a mysterious figure known as the Lady of Pain who ensures that no outside influence can create rebellion inside the city, and prevents all deities from entering the city.  Vecna is detailed in Deities and Demigods (2002).. As stated above, when Vecna is almost killed in the first siege of Fleeth, it is Acererak that saves him from almost certain death. The Hand grants a cold touch and ability score drain, while the eye grants True Seeing and darkvision. Next is the Heart of Vecna, the high priest of the cult. In the Dungeon Master's Guide 2 (4e) (2009), p.196, an inn called the Hand of Vecna was described as a location in Sigil. Greyhawk Wiki is a FANDOM Games Community. Pantheon Nope. Vecna eventually returned and by 581, had risen to godhood. , The Hand was discovered by a fisherman named Gisel during the reign of Hamoch of Tyrus. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. That book documented several effects of the artifacts.. The sword, ironically enough, was the instrument of Vecna’s destruction. During this time, Vocar remains largely unknown to the adventurers except as the uncle to a young, pregnant girl they meet in their travels. Vecna Lives!, 1990. Vecna has few allies, and countless enemies. With the release of the adventure Vecna Lives! We could write an entire article on Iuz, so we are going to pair it down a fair amount to understand mostly their relationship and how he was involved with Vecna. Firstappearance She trained him as a wizard in the arcane arts for many years before the city burned her as a witch, and Vecna escaped.  In 2000, Wizards of the Coast released the last adventure to be written for D&D's 2nd edition rules, Die Vecna Die!, a three-part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. He was saved by one of his generals, the half-fiend Acererak. This book introduces the idea that possessing both artifacts grants additional powers. The Citadel was used by Vecna as his fortress, which he visited regularly, to gloat on the despair of his defeated enemies. (2000) described the Eye as resembling a a black uncut gem, and glowing red. Some say that Iuz used his own formidable power as a cambion and his indomitable will to ascend to godhood. These individuals displayed additional powers including the ability to detect magic, resist magic, and summon powerful fiends. Your alignment changes to Neutral Evil, in some editions automatically, others over time. There are a few constants throughout the editions however. Vecna seeks to supplant the other gods, and rule over the universe. Vecna was now growing ever stronger and beginning his push towards godhood. Legend tell us that his great power was obtained through tutelage by Mok'slyk, the Serpent, believed to be the personification of arcane magic itself.